![]() You’ve really got to appreciate their attempts, though. The music however is always suitably ambient and tense when it wants to be, never feeling out of place like other elements of the game. It’s odd how it’s so perfect at times, yet quite bland at other points. While the visuals are hardly the most refined aspect of the game, there’s certainly a unique style which is very blocky, with little change in the colours on objects. In fact, that’s the thing about Master Reboot: none of it will ever blow you away, and almost every concept feels tired rather than unique and fresh. It’s a nice sense of progression, but will never blow you away. Slowly, the game evolves into more of a horror and, as that happens, the plot unravels and you truly understand the mysteries and intricacies of the Soul Cloud and what’s behind Master Reboot. It really starts out as a puzzle game, which is very neatly done, and while none of the puzzles or horror elements are groundbreaking (there’s still the “collect X things to progress” of Slender), there are some good challenges which match the enigmatic nature of the plot with the mystery and puzzlement you’ll find. They enter their own city – essentially the hub – and revisit twisted versions of moments in their life, which are often twisted into odd locations, filled with puzzles and creepy creatures resembling Little Sisters from BioShock. Essentially, the protagonist – we won’t say who as that might spoil the experience – finds themselves in this Soul Cloud, without much idea of how or why they got there. ![]()
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